Feb. 13, 2024, 5:10 a.m. | Ethan Wilson Azim Ibragimov Michael J. Proulx Sai Deep Tetali Kevin Butler Eakta Jain

cs.CR updates on arXiv.org arxiv.org

Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data can be used for re-identification attacks. The state of our knowledge about currently existing privacy mechanisms is limited to privacy-utility trade-off curves based on data-centric metrics of utility, such as prediction error, and black-box threat models. We propose that for interactive VR applications, it is essential to consider user-centric notions of utility and a variety of threat models. We develop a …

attacks can cs.cr cs.hc data data streaming experience eye tracking identification immersive knowledge metrics privacy reality re-identification research robustness state streaming systems tracking trade user experience utility virtual virtual reality

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