Jan. 26, 2023, 2:10 a.m. | Jiasheng Zhu, Luyao Zhang

cs.CR updates on arXiv.org arxiv.org

Gamification is an effective strategy for motivating and engaging users,
grounded in business, marketing, and management by designing games in non-game
contexts. Gamifying education, the design, and study of educational games, is
an emerging trend. However, existing classroom games for understanding
macroeconomics have weak connections to the micro-foundations of individual
decision-making. We design an educational game on cryptocurrency investment for
understanding macroeconomic concepts in microeconomic decisions. We contribute
to the literature by designing game-based learning that engages students in
understanding …

business concepts connections cryptocurrency decision decision making design education emerging foundations game games gamification investment making management marketing micro non principles strategy study trend understand understanding

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