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Educational Game on Cryptocurrency Investment: Using Microeconomic Decision Making to Understand Macroeconomic Principles. (arXiv:2301.10541v1 [econ.GN])
cs.CR updates on arXiv.org arxiv.org
Gamification is an effective strategy for motivating and engaging users,
grounded in business, marketing, and management by designing games in non-game
contexts. Gamifying education, the design, and study of educational games, is
an emerging trend. However, existing classroom games for understanding
macroeconomics have weak connections to the micro-foundations of individual
decision-making. We design an educational game on cryptocurrency investment for
understanding macroeconomic concepts in microeconomic decisions. We contribute
to the literature by designing game-based learning that engages students in
understanding …
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