Sept. 11, 2023, 11:50 a.m. | Filippo Ceffa

DEV Community dev.to

In the main Dependency Injection for Games article, we explained how Dependency Injection helps you organize your game or game engine architecture, but we did not address one inconvenient issue that affects it.


In large applications, Dependency Injection requires the user to write and maintain a lot of tedious and time-consuming boilerplate code.


The goal of this appendix is to demonstrate how this burden can be relieved by using a Dependency Injection Container library.


We will start by defining …

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