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Cloning Games: A General Framework for Unclonable Primitives. (arXiv:2302.01874v1 [quant-ph])
cs.CR updates on arXiv.org arxiv.org
The powerful no-cloning principle of quantum mechanics can be leveraged to
achieve interesting primitives, referred to as unclonable primitives, that are
impossible to achieve classically. In the past few years, we have witnessed a
surge of new unclonable primitives. While prior works have mainly focused on
establishing feasibility results, another equally important direction, that of
understanding the relationship between different unclonable primitives is still
in its nascent stages. Moving forward, we need a more systematic study of
unclonable primitives. To …
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