March 5, 2024, 3:11 p.m. | Chenxiao Zhou

cs.CR updates on arXiv.org arxiv.org

arXiv:2403.00864v1 Announce Type: new
Abstract: Many popular video games use pseudorandom number generators to create randomly distributed locations for game objects as highly unpredictable as possible. Some scenarios like game competition also need reproducible randomness, namely the random results can be reproducible if given the same seed input. Existing random generation methods have limited choices for seed input. To address this limitation, this study analyzes a chaotic map called the Logistic Map for game development. After analyzing the properties of …

analysis arxiv can competition cs.cr development distributed game game development games input map popular random randomness results seed video video games

Professional Services Resident Consultant / Senior Professional Services Resident Consultant - AMS

@ Zscaler | Bengaluru, India

Head of Security, Risk & Compliance

@ Gedeon Richter Pharma GmbH | Budapest, HU

Unarmed Professional Security Officer - County Hospital

@ Allied Universal | Los Angeles, CA, United States

Senior Software Engineer, Privacy Engineering

@ Block | Seattle, WA, United States

Senior Cyber Security Specialist

@ Avaloq | Bioggio, Switzerland

Senior Cyber Software Engineer

@ Draper | Cambridge, MA, United States